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descriptionIntroduction to Burning Knucklers EmptyIntroduction to Burning Knucklers

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Burning Knucklers

Burning Knucklers is an archetype consisting of FIRE attribute Warrior type monsters. They are based on boxers and deal with Special Summoning, Sending your cards from the Deck to the Graveyard, and Giving your own monsters more attack so they can run over beast sticks. Well that’s enough general info on them, onto the monsters!

Burning Knuckler - Counterblow

Introduction to Burning Knucklers BurningKnucklerCounterblow-LTGY-JP-OP

During the Damage Step, when a "Burning Knuckler" monster you control battles: You can banish this card from your hand or Graveyard; that monster gains 1000 ATK until the End Phase. You can only use the effect of "Burning Knuckler - Counterblow" once per turn.


It’s their own Honest/Kalut, but not as good. It only gives them 1000 attack but that is still a pretty big boost. It will work really well with Glassjaw and the XYZs. All in all solid card but is nerfed when compared to the likes of honest or even kalut.

Counter blows are exactly what the name says, a counter attack, usually taking your opponent by surprise. Burning Knuckler - Counterblow does this by surprising your opponent in the damage step and getting your monsters to huge attack scores.


Burning Knuckler – Glassjaw

Introduction to Burning Knucklers BurningKnucklerGlassjaw-LTGY-JP-OP

When this card is targeted for an attack: Destroy this card. When this card is sent to the Graveyard by a card effect: You can target 1 "Burning Knuckler" monster in your Graveyard, except "Burning Knuckler - Glassjaw"; add that target to your hand.


Whoa, whoa, whoa, just look at that Attack man. 2000. But it destroys itself when it is targeted for an attack which makes it bad right? Not a chance. When this card is sent to the grave by a card effect you get to target 1 Burning Knuckler in your Graveyard and add it to your hand. This card will probably be a key card for Burning Knuckler decks.

A glassjaw is someone who hits hard, but can't take a hit. That's exactly what Burning Knucker Glassjaw is (2000 atk, 0 def)

Burning Knuckler – Headgear

Introduction to Burning Knucklers BurningKnucklerHeadgear-LTGY-JP-OP

When this card is Normal Summoned: You can send 1 "Burning Knuckler" monster from your Deck to the Graveyard. Once per turn, this face-up Attack Position card cannot be destroyed by battle.


Another key card for the Burning Knucklers. This card will work great with Glassjaw. Plus once per turn it won’t be destroyed while in attack position giving it the chance to stay on the field for XYZ summoning later on.

Boxers wear headgear to protect themselves in fights.

Burning Knuckler – Spar

Introduction to Burning Knucklers BurningKnucklerSpar-LTGY-JP-OP

If you control a "Burning Knuckler" monster, you can Special Summon this card (from your hand), but you cannot conduct your Battle Phase this turn.


Once again, another major card for the archetype. While you control a Burning Knuckler you can Special Summon it. At the expense of you Battle Phase however but that isn’t to big of a cost cause it gives you a XYZ.

Sparring is a huge part of boxing, and it requires a partner, Burning Knuckler Spar does just that by putting itself on the field.

Burning Knuckler – Switchhitter

Introduction to Burning Knucklers BurningKnucklerSwitchhitter-LTGY-JP-OP

When this card is Normal Summoned: You can target 1 "Burning Knuckler" monster in your Graveyard; Special Summon that target. You cannot Special Summon monsters the turn you activate this effect, except "Burning Knuckler" monsters.


And the last known key card. Normal Summon it and target 1 Burning Knuckler in your Graveyard and Special Summon it. At the expense of not being able to Special Summon other monsters that aren’t Burning Knuckler. But it’s not that big of a deal as you will probably go for a Knuckler XYZ.

A switch hitter is a boxer who can switch between boxing styles with ease, Burning Knuckler - Switchhitter can do that, by getting Glassjaw for offense, or headgear for defense.

Burning Knuckler - Restrained Barbaric Soldier, Leadblow

Introduction to Burning Knucklers BurningKnucklerRestrainedBarbaricSoldierLeadblow-LTGY-JP-OP

2 Level 4 "Burning Knuckler" monsters
If exactly 1 "Burning Knuckler" monster you control (and no other cards) would be destroyed, you can detach 1 Xyz Material from this card instead. When an Xyz Material is detached from this card: This card gains 800 ATK.


The first XYZ of the Burning Knuckler and a very good one at that. When exactly 1 Burning Knuckler would be destroyed you can detach a XYZ material from it instead. Makes it work great with Glassjaw. Also when it detaches a material it gains 800 attack which makes it a 3000 to 3800 beater.

A leadblow is your first hit and most important one.

Number 105: Burning Knuckler - Cestus the Meteor

Introduction to Burning Knucklers Number105BurningKnucklerMeteoricCestus-LTGY-JP-OP

3 Level 4 monsters
During either player's Battle Step, when a "Burning Knuckler" monster you control battles an opponent's monster: You can detach 1 Xyz Material from this card; negate the effects of your opponent's monster until the end of this turn, also your monster cannot be destroyed by this battle, and your opponent takes any Battle Damage you would have taken from this battle instead.


2500 beater that requires 3 monsters. Is it really worth it? The answer is heck yes. During either players battle phase when a Burning Knuckler you control battles an opponent’s monster you can detach a material you get to negate the monster’s effect, your monster can’t be destroyed, and your opponent takes all battle damage. Perfect for you low attack monsters.

A cestus is an ancient battle glove, sometimes used in pankration. They were worn as are today's boxing gloves, but were made with leather strips and sometimes filled with iron plates or fitted with blades or spikes, and used as weapons.

Number C105: Burning Knuckler - Caestus the Comet

Introduction to Burning Knucklers 300px-NumberC105BurningKnucklerCaestustheComet-LTGY-JP-OP

4 Level 5 monsters
When this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to half of the destroyed monster's original ATK. If "Number 105: Burning Knuckler - Cestus the Meteor" is attached to this card as an Xyz Material, this card gains this effect.
• Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to its original ATK.


This XYZ doesn’t really work the Burning Knucklers but I also think its missing an effect like CUtopia. Not much to say on this one since it would be almost impossible to bring out in a burning knuckler deck at the look of it.

Now let’s get down to some of the combos these cards have.
The most obvious combo will be to normal summon Headegear and send Glassjaw to the Graveyard and get a Burning Knuckler from your graveyard.
Another obvious one is to use Glassjaw and Counterblow to get a 3000 beater.
Another obvious one is to Normal Summon Switchhitter use effect to Special Summon a level 4 Burning Knuckler from your Graveyard and then Special summon Spar for a instant Cestus.
Those are just a few of the Combos within this archetype and there are even more with the help of outside cards.

NOTE: Credit to LoveTaker and Wikipedia on the origin of names and how they relate to boxing. Thank you cause I don't know crap about boxing.

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Dunno how Counterblow can be considered weak... unlike Honest or Kalut, you can banish him from your GRAVEYARD during the dmg step! That's a huge bonus! You lose no card advantage when using him!

Headgear works better with Counterblow than he does with Glassjaw. Summon him and dump a Counterblow to the grave, where you can then use his effect.

I don't like that Spar makes you miss a BP. This makes him inferior to several other cards. I think missing a BP is a bigger concern than what you state it to be.

Switchhitter feels OP at first glance.

Something isn't right about C105. It requires level 5 monsters and has no text that says you can use 105 as all the mats to summon it. As such, since 105 is rank 4, it would not be able to be a mat. All this leads me to believe that you have a very poor translation or that the text is entirely wrong.

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This reminds me of a great card. A forgotten card called Nitro Warrior..

"Nituro Warria! Dinamitu Knuckuru!!!" -Fudo Yusei

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I'm so looking forward to these cards on DN now Smile All in all good work (though you already heard that from me Introduction to Burning Knucklers 3974120512 )

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Neko - Why you no say any of that while the article was under review? D: And yea I agree C105. I got all the effects from Wikia.

Gia - I don't really see how you make that connection. But then again I never watched the anime.

Adrian - Thanks hun :3 Introduction to Burning Knucklers 3974120512

Name - Thanks again man.

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Yoshiya Joshua Kiryu wrote:
Neko - Why you no say any of that while the article was under review? D: And yea I agree C105. I got all the effects from Wikia.

Gia - I don't really see how you make that connection. But then again I never watched the anime.

Adrian - Thanks hun :3 Introduction to Burning Knucklers 3974120512

Name - Thanks again man.


I'm weird. P_P And I liked 5DS best out of all the YGO series, I make connections with it and random things rather quickly...

Great article btw.

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Looks like a good deck. I would better try this deck out.

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Well,...we have Rank-Up now. Update the article :D

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C105 is a great finisher, something that the deck lacks in general. Sure they get a damn-near-invincible rank 4 rather quickly and Cestus basically cockblocks all the monsters, but what destruction effects do they have? I personally have used Barian's Force into C105 to close out a lot of games where they had Spirit Reaper or Marshmallon that needed getting rid of. Not only that, but even if you don't have Cestus attached as material, it still inflicts a lot of effect damage through battle destruction. Also, Sparrer's effect states that you can't conduct a battle phase "for the rest of the turn." Special summon it main phase 2, no problem.

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