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descriptionFluffy's Deck Articles #1 Dark Worlds EmptyFluffy's Deck Articles #1 Dark Worlds

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Fluffy's Deck Articles #1 Dark Worlds 0lfce

Dark Worlds and How They Work



Introduction to Dark Worlds

Dark Worlds were first seen in the Yu-Gi-Oh anime GX in season 3. They were the villain for a bit and actually played a role in Jaden/Judai becoming the supreme king. We don't see many of the famous Dark World monsters like Grapha, Snoww etc.... But we do see some of the less used ones and some of them actually dueled in the anime. These were Scarr, Scout of Dark World, Zure, Knight of Dark World and Brron, Mad King of Dark World. The way Dark Worlds were used in the anime is nothing like what we used in real life.


What Makes Dark Worlds So Good?

Dark Worlds are an archtype like none other. The style and way how you use the deck is like nothing I've seen. Even better, the style actually works! It is such an easy deck to use, you can learn it in a couple of days. Dark Worlds have been tier 1 since last format, but this format is where they really shine. Since OP decks like chaos dragons, inzektors and wind-ups have been hurt this format, Dark Worlds are left as one of the best decks of the format. They are simple to use and are very powerful.


How Do You Play Dark Worlds?

The main concept behind Dark Worlds is you discard Dark World monsters that have effects that trigger when they are discarded and activates effects like draw a card, add 1 "Dark World" card to your hand from your deck and even destroy 1 card on the field. So Dark Worlds really work in the grave. So to work you need to be able to discard Dark World monsters and use their effects to do other things.


Main Cards In The Set

1) The Gates of Dark World
2) Grapha, Dragon Lord of Dark World


Other Important Cards

1) Snoww, Unlight Of Dark World
2) Dark World Dealings
3) Dragged Down Into the Grave
4) Card Destruction
5) Trance Archfiend
6) Broww, Huntsman of Dark World


The Gates Of Dark World

Fluffy's Deck Articles #1 Dark Worlds Ssvr

effect :

This Field spell is ideal in the Dark World decks. Basically all we want is the discard part because Dark Worlds are all about discarding and drawing. So basically you'll always be able to discard at least once per turn. Fiends also gain 300ATK/DEF so say a monster like Grapha was once 2700 is now a 3K beatstick.


Grapha, Dragon lord of Dark World


Fluffy's Deck Articles #1 Dark Worlds Photo-39803

effect :


2700ATK/1800DEF, level 8 monster. This powerhouse monster is the main monster in dark Worlds. Its discard effect and way to summon is so easy, it's like summoning Legendary six samurai shi en, it's that easy. So you can Normal summon a "Dark World" monster and return it to your hand to summon Grapha from your graveyard. Extremely awesome card I would say and many would agree.

Other Important cards

Snoww, Unlight Of Dark World
effect :

Discard it to add Grapha or Gates.

Dark World Dealings
effect :

This card is awesome since you're discarding and drawing.

Card Destruction
effect :

If you have too many Dark World monsters that need to be discarded, you now discarded and have multiple effects.

Trance Archfiend
effect :

This Monster gains ATK points and allows you to discard. So if you had Grapha and there was a face-down card on your opponents side of the field, well you have nothing to worry about now, just discard Grapha and destroy the face-down.

Dragged Down Into The Grave
effect :

You're seeing your opponents hand. You're discarding something from their hand say they had monster reborn. Then on top of that they have to choose which dark world monster will activate its effect. Basically like pick your poison you could say.

Broww, Huntsman of Dark World
effect :

Discard it to draw a card. This Dark World monster is the draw staple for the deck.

Tips For Your Dark World Deck

1) Always have 3 Grapha's, 3 Snoww's and 3 gate's.
2) Never run too many traps in Dark Worlds (5-7 should be max.)
3) Don't run too many spells that don't discard/draw (Monster reborn, Dark Hole and Heavy storm should be your only non discarding/draw spells.)
4) Don't run Dark World monsters that don't have good effects when discarded.
5) When using the spell Dragged down into the grave, you should only have 1 Dark World monster in your hand (Best is Grapha, so the opponent will have no choice but to pick it.)
6) If combining with another deck, run skill drains and malefics. Skill drain doesn't affect Dark World monsters since they activate in the grave. And since you run the field Gates of Dark World, Malefics are powerful monsters to run.
7) Dark Worlds are perfect for XYZ summoning, you shouldn't synchro/fusion with them.


The Main Move In Dark Worlds

1) Discard Snoww by a card effect (Dark World Dealings, Gates etc...)
2) Use Snoww's effect and add Grapha to your hand from your deck.
3) Discard Grapha.
4) Summon a Dark World monster.
5) Return it to your hand and summon Grapha from your graveyard.

Michael Balan's Dark World Deck :


My Opinion

Dark Worlds to me are one of the best decks of the format. They've topped at YCS and their style is unmatched. So fellow reader, if you possess that evil dueling power inside, Dark Worlds are perfect for you.

Copyrights :



descriptionFluffy's Deck Articles #1 Dark Worlds EmptyRe: Fluffy's Deck Articles #1 Dark Worlds

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i agree and with the seal destroying all of the ss mosters the grapha effect can still be used to get an even stronger grapha and stuff

descriptionFluffy's Deck Articles #1 Dark Worlds EmptyRe: Fluffy's Deck Articles #1 Dark Worlds

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It's ok, but it is sort of common place.... this article only pertains to one format and the theory behind it can not be applied elsewhere... basically, when this forma ends DW will be completely different as will other decks so there will need to be a new article. But other than that is ok.

try adding stuff about the play style and the match-ups. Even if I know how DW works, how do I play it in a certain situation? What evil dueling power? You left too many questions unanswered, I'll post more later. Pretty informative otherwise.

Last edited by Kairi on Tue Oct 16, 2012 11:16 am; edited 1 time in total

descriptionFluffy's Deck Articles #1 Dark Worlds EmptyRe: Fluffy's Deck Articles #1 Dark Worlds

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Fluffytots wrote:

Dark Worlds to me are one of the best decks of the format. They've topped at YCS and their style is unmatched. So fellow reader, if you possess that evil dueling power inside, Dark Worlds are perfect for you.


they won a ycs last format not this format, their style is similar to fabled

otherwise its an informative article but thats bout it :\

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grapha.dek is okay. but IMO if darkworlds didnt run grapha but still had all the other stuff they would have a sweet chance to make for a base for some innovation and spawn countless different types of decks, instead of just about every variant turning into grapha.deck....

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Germanfan23 wrote:
Fluffytots wrote:

Dark Worlds to me are one of the best decks of the format. They've topped at YCS and their style is unmatched. So fellow reader, if you possess that evil dueling power inside, Dark Worlds are perfect for you.


they won a ycs last format not this format, their style is similar to fabled

otherwise its an informative article but thats bout it :\


They have topped many major tournaments this format, which is what fluffy said, not that they won.

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