Hey guys today I'm going to share one of my newest and sexiest of decks - Falcon Beat. This deck is a mixture of beat down and stun. I combine the beat down of a 2K beater in Falcon with stun cards such as Fiendish chains and Thunder Kings which helps me get quick and easy control of the duel. The deck is pretty much rogue, no one sees it coming and are usually caught off guard. I won a live tournament here with this deck so in case you had doubts about it being legit, well it is legit.
The deck list
Monsters[14]
3x Mist Valley Falcon
3x Effect Veiler
2x Thunder King Rai-Oh
2x Breaker the Magical Warrior
2x Snowman Eater
2x Photon Thrasher
Spells[12]
3x Pot of Duality
3x Forbidden Lance
2x Mystical Space Typhoon
1x Monster Reborn
1x Big Bang Shot
1x Book of Moon
1x Dark Hole
Traps[14]
3x Fiendish Chain
2x Safe Zone
2x Solemn Warning
2x Bottomless Trap Hole
1x Starlight Road
1x Dimensional Prison
1x Solemn Judgement
1x Compulsory Evacuation Device
1x Torrential Tribute
Extra[15]
2x Stardust Dragon
2x Elemental HERO the Shining
1x Ally of Justice Catastor
1x Mist Wurm
1x Brionic Dragon of the Ice Barrier
1x Elemental HERO Absolute Zero
1x Chimeratech Fortress Dragon
1x Steelswarm Roach
1x Utopia
1x Utopia Ray
1x Maestroke the Symphony Djin
1x Photon Papilloperative
1x Wind-Up Zenmaines
Side[15]
2x Macro Cosmos
2x Fossil Dyna Pachycephalo
2x Cyber Dragon
2x Super Polymerization
2x Chain Disappearance
2x Shadow-Imprisoning mirror
1x Night Beam
1x Dimensional Prison
1x The Transmigration Prophecy
Card Choices
Breaker the Magical Warrior - Good spell/trap removal. I like not having to worry about my opponent's spells and traps stopping Falcon so I run 2 Breakers in here to help get rid of those pesky spells/traps. He also has great synergy with Falcon. Let's say I have a Breaker(with a counter) and a Falcon on the field. I use Breaker's effect to pop a spell/trap and then attack with both for 3600 damage; returning Breaker to hand with Falcon. The on main phase 2 summon Breaker back to the field and use his effect to pop another spell/trap. That's instant spell/trap removal I can use every turn.
Forbidden Lance - Like I explained with Breaker, I like not having to worry about my opponent's spells and traps stopping Falcon. Lance protects Falcon from traps such as Torrential Tribute and if my opponent is able to get a monster strong enough to run over Falcon's 2K attack, Lance stops it. The entire deck is built around Falcon, so it's vital to keep it on the field as long as possible.
Fiendish Chain - This card is already a near staple due to decks such as Inzektors. I'm running 3 in my main deck and it works to perfection. Dig this, your opponent summons Tour Guide, you Fiendish Chain it. Now you summon Falcon and attack, bouncing Fiendish to hand in the process. You set Fiendish back on the field and use it again on your opponent's turn. You keep doing the process over and over and that is a free negation every turn.
Safe Zone - I stressed how important it is to keep Falcon on the field, so on first look you may think I am running this to protect Falcon. That is a good way to use Safe Zone here, but is not the main reason. Let's take a closer look at Safe Zone and see this "When this card is removed from the field, destroy that monster." So I can use Safe Zone on my opponent's monster, attack with Falcon to bounce Safe Zone to the hand in the process, and because Safe Zone is removed from the field my opponent's monster is destroyed and a replay occurs. I then re-set Safe Zone and I have instant monster removal each turn.
Photon Thrasher - A solid 2100 beater, also great for rank 4 XYZ. I can use him to bait out a Bottomless Trap Hole or Torrential Tribute and make it safe to summon Falcon.
Big Bang Shot - Here is an interesting tech. Now you may be wondering why I am running a random equip card in here. Well, the +400 attack and piercing damage is good. But the real reason I'm running it is because "When this card is removed from the field, the equipped monster is removed from play." Get it now? Yep, equip it to your opponent's monster, attack with Falcon and bounce this equip back to hand in the process, and Big Bang Shot causes the opponent's monster to be removed from play. Just like Safe Zone but this causes the monster to be removed from play so this is instant removal each turn of troublesome cards such as Wind-Up Zenmaines and Light Pulsar Dragon. Overall this card has great synergy with the deck but it can be kind of useless if I draw it without Falcon. Because of that, I often find myself siding this out in games 2 and 3.
How I side vs. the Meta
VS. Chaos Dragons
- 2x Breaker the Magical Warrior
- 2x Mystical Space Typhoon
- 1x Starlight Road
- 1x Big Bang Shot
+ 2x Fossil Dyna Pachycephalo
+ 2x Macro Cosmos
+ 1x The Transmigration Prophecy
+ 1x Dimensional Prison
VS. Inzektors
- 1x Starlight Road
- 1x Photon Thrasher
- 2x Snowman Eater
- 1x Bottomless Trap Hole
- 1x Big Bang Shot
+ 2x Macro Cosmos
+ 2x Chain Disappearance
+ 2x Shadow-Imprisoning mirror
VS. Dino Rabbit
- 1x Big Bang Shot
- 1x Dimensional Prison
- 2x Photon Thrasher
- 1x Starlight Road
+ 2x Fossil Dyna Pachycephalo
+ 1x Cyber Dragon
+ 2x Chain Disappearance
VS. Hero Beat
- 1x Big Bang Shot
- 2x Photon Thrasher
- 1x Forbidden Lance
- 1x Starlight Road
+ 2x Super Polymerization
+ 1x Night Beam
+ 1x Dimensional Prison
+ 1x Cyber Dragon
So there you have it. Feel free to comment, give suggestions, netdeck, or whatever.
The deck list
Monsters[14]
3x Mist Valley Falcon
3x Effect Veiler
2x Thunder King Rai-Oh
2x Breaker the Magical Warrior
2x Snowman Eater
2x Photon Thrasher
Spells[12]
3x Pot of Duality
3x Forbidden Lance
2x Mystical Space Typhoon
1x Monster Reborn
1x Big Bang Shot
1x Book of Moon
1x Dark Hole
Traps[14]
3x Fiendish Chain
2x Safe Zone
2x Solemn Warning
2x Bottomless Trap Hole
1x Starlight Road
1x Dimensional Prison
1x Solemn Judgement
1x Compulsory Evacuation Device
1x Torrential Tribute
Extra[15]
2x Stardust Dragon
2x Elemental HERO the Shining
1x Ally of Justice Catastor
1x Mist Wurm
1x Brionic Dragon of the Ice Barrier
1x Elemental HERO Absolute Zero
1x Chimeratech Fortress Dragon
1x Steelswarm Roach
1x Utopia
1x Utopia Ray
1x Maestroke the Symphony Djin
1x Photon Papilloperative
1x Wind-Up Zenmaines
Side[15]
2x Macro Cosmos
2x Fossil Dyna Pachycephalo
2x Cyber Dragon
2x Super Polymerization
2x Chain Disappearance
2x Shadow-Imprisoning mirror
1x Night Beam
1x Dimensional Prison
1x The Transmigration Prophecy
Card Choices
Breaker the Magical Warrior - Good spell/trap removal. I like not having to worry about my opponent's spells and traps stopping Falcon so I run 2 Breakers in here to help get rid of those pesky spells/traps. He also has great synergy with Falcon. Let's say I have a Breaker(with a counter) and a Falcon on the field. I use Breaker's effect to pop a spell/trap and then attack with both for 3600 damage; returning Breaker to hand with Falcon. The on main phase 2 summon Breaker back to the field and use his effect to pop another spell/trap. That's instant spell/trap removal I can use every turn.
Forbidden Lance - Like I explained with Breaker, I like not having to worry about my opponent's spells and traps stopping Falcon. Lance protects Falcon from traps such as Torrential Tribute and if my opponent is able to get a monster strong enough to run over Falcon's 2K attack, Lance stops it. The entire deck is built around Falcon, so it's vital to keep it on the field as long as possible.
Fiendish Chain - This card is already a near staple due to decks such as Inzektors. I'm running 3 in my main deck and it works to perfection. Dig this, your opponent summons Tour Guide, you Fiendish Chain it. Now you summon Falcon and attack, bouncing Fiendish to hand in the process. You set Fiendish back on the field and use it again on your opponent's turn. You keep doing the process over and over and that is a free negation every turn.
Safe Zone - I stressed how important it is to keep Falcon on the field, so on first look you may think I am running this to protect Falcon. That is a good way to use Safe Zone here, but is not the main reason. Let's take a closer look at Safe Zone and see this "When this card is removed from the field, destroy that monster." So I can use Safe Zone on my opponent's monster, attack with Falcon to bounce Safe Zone to the hand in the process, and because Safe Zone is removed from the field my opponent's monster is destroyed and a replay occurs. I then re-set Safe Zone and I have instant monster removal each turn.
Photon Thrasher - A solid 2100 beater, also great for rank 4 XYZ. I can use him to bait out a Bottomless Trap Hole or Torrential Tribute and make it safe to summon Falcon.
Big Bang Shot - Here is an interesting tech. Now you may be wondering why I am running a random equip card in here. Well, the +400 attack and piercing damage is good. But the real reason I'm running it is because "When this card is removed from the field, the equipped monster is removed from play." Get it now? Yep, equip it to your opponent's monster, attack with Falcon and bounce this equip back to hand in the process, and Big Bang Shot causes the opponent's monster to be removed from play. Just like Safe Zone but this causes the monster to be removed from play so this is instant removal each turn of troublesome cards such as Wind-Up Zenmaines and Light Pulsar Dragon. Overall this card has great synergy with the deck but it can be kind of useless if I draw it without Falcon. Because of that, I often find myself siding this out in games 2 and 3.
How I side vs. the Meta
VS. Chaos Dragons
- 2x Breaker the Magical Warrior
- 2x Mystical Space Typhoon
- 1x Starlight Road
- 1x Big Bang Shot
+ 2x Fossil Dyna Pachycephalo
+ 2x Macro Cosmos
+ 1x The Transmigration Prophecy
+ 1x Dimensional Prison
VS. Inzektors
- 1x Starlight Road
- 1x Photon Thrasher
- 2x Snowman Eater
- 1x Bottomless Trap Hole
- 1x Big Bang Shot
+ 2x Macro Cosmos
+ 2x Chain Disappearance
+ 2x Shadow-Imprisoning mirror
VS. Dino Rabbit
- 1x Big Bang Shot
- 1x Dimensional Prison
- 2x Photon Thrasher
- 1x Starlight Road
+ 2x Fossil Dyna Pachycephalo
+ 1x Cyber Dragon
+ 2x Chain Disappearance
VS. Hero Beat
- 1x Big Bang Shot
- 2x Photon Thrasher
- 1x Forbidden Lance
- 1x Starlight Road
+ 2x Super Polymerization
+ 1x Night Beam
+ 1x Dimensional Prison
+ 1x Cyber Dragon
So there you have it. Feel free to comment, give suggestions, netdeck, or whatever.