Potus Mat wrote: Meh. Maxx "C" never works for me outside of a duel with an Wind-Up or Holy Mark Deck.
Then you are either using it the worng way or your opponents are well just smarter.
I mean Maxx C isn't just a card you toss to the graveyard and hope for a plus or even plusses. I mean for example vs Six Samurai's it is always a plus ( or it should if not a +3 ) seeing they need to keep going in order to set-up.
Vs Rabbit, it always should be a +1 ( chain at their Rabbit, they summon Dino's, they summon Laggia/Dolkka and thats 2 draws )
vs Wind-up well that one is kinda easy, but the normal wind-up player would stall his hand rape push seeing it wouldnt make any sense to proceed or switches to the OTK if they have the chance.
Inzektors are a little different seeing you dont want them to go off or give them that free choice ( in which case you have fiendish Chains, but they will do you little good first turn ) and well Maxx C just isnt the best card to outsmart them .. lol
All the other "rogue" decks out there ( on DN ) have the natural tells of telling you when they are seriously going off ( or rather when they need to go off ) so study up on them and get your Maxx C's to work for you.